FW: Fixing Web-site usability (InfoWorld)

Norman J. Jacknis (njacknis@ix.netcom.com)
Tue, 16 Dec 1997 23:05:01 -0500

December 15, 1997

Fixing Web-site usability
How to let visitors to your Web site cut through the document maze

By Lynda Radosevich

Randomly surf the Web, and you will find many amusements and perhaps some
interesting facts. But try to find the hard information pertinent to your
job and chances are you will end up frustrated.

The fact is, most Web sites stink when it comes to gathering useful
information. In a recent usability study of nine highly regarded Web sites,
including those of Fidelity Investments, Disney, and travel-services site
Travelocity, most of some 70 test users could not find specific information
they were instructed to find a majority of the time. Scientists at User
Interface Engineering, the North Andover, Mass., think tank that conducted
the study, only asked for information that they knew existed on the site.

The lack of usability does not stem from insufficient resources. As Jared
Spool, principal investigator at User Interface Engineering notes, books
tores contain more computer books than cookbooks. A large portion of the
computer books are on Web design, and most of them agree on Web design
fundamentals.

Meanwhile, Forrester Research says that high-profile content sites that
cost $893,000 annually to operate in December 1995 cost $3.1 million to
operate today and will cost $6.3 million in 2000. The financing and
expertise are available.

However, the problem lies in faulty intent and poor testing. More often
than not, companies design Web sites with their marketing and business
objectives in mind, rather than their customers' needs. And even if they do
think of the users, they often base decisions on common-sense design rules
and skip usability testing.

As the results readily demonstrate, common sense doesn't work. The Web is
unlike any media to have come before it, and the old principles don't
apply, experts say.

"There is perception that print and Web are very similar; that good design
for print is good design for Web. We found that was not true," says Spool,
who also co-authored Web Site Usability: A Designer's Guide.

Another explanation for the fact that so many sites are so difficult to use
is that the Web's barrier-to-entry is very low. Any company with an
Internet account and determination can put up a site easily.

"It's like having 90 percent of radio stations being karaoke," says Steven
Nelson, vice president at Clear Ink, in Walnut Creek, Calif., which
designed sites for Apple, Oracle, Ascend, and Southern California Gas. "You
still get your site, but you have to sort through all the karaoke."

TOTALLY UNCOOL. Building usable sites, as opposed to "cool" sites, has
never been more important. Increasingly companies are counting on the Web
to provide customer service, make sales, and manage business and employee
relationships. Today, a customer's initial point of contact with a company
often is through its Web site. That first impression sticks.

Also, some companies aren't getting their money's worth out of their
high-priced Web sites. Disney reportedly spent $10 million on the initial
launch of their site (http://www.disney.com), and has since then spent more
on the revised versions, Spool says. But Edmunds, which publishes
information and magazines for car buyers, spent less than $10,000 on the
launch of their site (http://www.edmunds.com) and did it on a weekend. Yet
Edmonds' site did as well as Disney's site in usability testing.

"If you have limited resources, which direction would you pick?" Spool
asks.

And considering that Web sites are becoming more complex -- the average Web
site has 6,300 pages, and by the end of next year will have 15,000 pages,
Forrester estimates -- the need for creating more usable sites becomes even
more apparent.

Before understanding how to create usable Web sites, companies must
understand what wrong with what is out there.

By now most Web-site architects have heard that large image maps and fussy
layouts are out. In fact, a user backlash against first-generation sites'
overzealous design has prompted the leading Web design companies and their
customers to adopt clean, sparse, simple-to-use layouts. (See
http://www.spiralmedia.com and http://www.clearink.com as examples.)

Nonetheless, many seemingly right but actually wrong Web-design principles
persist. For instance, in its usability study, User Interface Engineering
found that white space, a staple in good print design, hurts a Web site's
usability.

RETHINKING DESIGN. Other counter-intuitive findings include that users are
more successful at following longer, more descriptive text links than
shorter, less informative ones; navigational graphics aren't helpful
because users explore text links first and don't wait for graphical links
to download; users shun nonstop animations; however, they will gladly wait
to download informational graphics, such as a picture of a new car model.

Also, convention says that users hate to scroll beyond the "fold" (the
bottom of the screen), but the testing found it made no difference
whatsoever.

Another revelation will come as an unwelcome bit of news to some Web
builders. The sites that employed the increasingly popular "shell" strategy
construction -- in which programmers create a generic site structure and
navigational hierarchy, and others plug in content later -- confused users.
Shell sites do not work because the links are so generic, users rarely get
what they expect, Spool says.

Perhaps the most surprising of User Interface Engineering's findings is
that onsite search engines confuse and frustrate users more than they help
them.

"If users looking for information do not use a search engine, they're 50
percent more likely to find the information than if they click on the
search button," Spool says.

The problem with full-text search engines is that users don't understand
how to use them. It's not unusual for a visitor to type in a very broad
keyword, such as "travel," which returns a plethora of useless links. Also,
search engines do stupid things. When testers of Smithsonian magazine's
site (http://www.smithsonianmag.si.edu) typed in the word dinosaur into the
search engine, the first article returned was about the American steel
industry. Still, search engines are extremely popular, and users revolt if
they cannot find one, Spool says.

BEING WELL CONNECTED. These examples point to a key challenge in building a
usable Web site, creating good links and navigation mechanisms.

"The tools don't help you create navigation tools on a Web site, but the
bigger problem is that the information is not always organized
intuitively," says Murray Maloney, technical marketing director at
Paris-based tool vendor Grif and a member of the World Wide Web Consortium.
"What site designers need to begin to understand is that there are often
several different paths that could lead to any given page on a Web site."

The most intuitively usable Web sites are those in which the developers
determine what information users are most likely to require and strive to
make it readily available.

"A lot of businesses could do well just by saying, what are the top ten
things people call us up and ask, and if nothing else, have a site that
just answers those top ten questions," says Clear Ink's Nelson.

A couple of tips include the following: From the home page, information
should not be more than two clicks of information, and the underlying
structure of the code should use metatags that identify key words to search
spiders.

Also, developers should keep the download times to a minimum.

"Usability research shows that page download has to be faster than 10
seconds for users to keep their attention on the site," says Jakob Nielsen,
an engineer at Sun Microsystems and author of Designing Excellent Web
Sites: Secrets of an Information Architect.

When it comes to graphics, experts remind designers to adhere to the KISS
(keep it simple, stupid) principle.

"You can do a lot with simple design that looks good but doesn't get in the
way of finding information," Clear Ink's Nelson says.

LET MOM TEST IT. Still, no matter how well-conceived a site may be,
visitors will rarely use it as anticipated. For that reason, the only way
to ensure a site is usable is to test it with users who have nothing to do
with creating it, experts say. Unfortunately, Nielsen estimates that only
20 percent of Fortune 1000 companies do so.

"Most Web designs are internally focused, meaning that they aim to please
the company's own staff, and especially the executives. Thus, evaluation
consists of showing a design to the vice president of marketing, and if he
or she likes it, then it's OK," Nielsen says.

Nonetheless, that 20 percent marks an improvement compared with a few years
ago, and more companies are wising up to usability testing.

"We may hit 50 percent by the year 2000," Nielsen says.

Before conducting tests, successful Web site developers set up the right
environment. When Constantine & Lockwood, a usability-testing company, in
Rowley, Mass., conducts Web-site tests, the process is very structured.
They set an agenda, determine beforehand how much of the site will be
reviewed, and define usage scenarios, which can be representative cases or
special instances. They also divide the inspection into phases, starting at
the home page.

"Ask for the users initial reaction, because you only get to have an
initial reaction once," says Larry Constantine, principal consultant at
Constantine & Lockwood.

GARBAGE DETECTION. Demonstrating their technique in a session at the
October Web Design & Development Conference `97, in Washington, Constantine
and his partner Lucy Lockwood instructed attendees to shout "garbage" every
time they noted a design defect in a test site. Defects could include links
that sent users down the wrong path, blinking graphics, cryptic menu bars,
etc. After overcoming their initial shyness, the attendees turned mean,
shouting "garbage" liberally and loudly. By the end of the session, the
testers had a long list of defects to
consider.

To encourage users to speak up, Lockwood and Constantine prohibit Web-site
builders from explaining or justifying their designs.

"The reviewer needs to protect the user, because usually when the user
doesn't get something the designers and programmers jump in to explain,"
Lockwood says. "Then the user feels stupid and shuts up."

Also, Lockwood believes the users are not the final authority, and testers
should not make promises.

In setting up a test environment, companies also strive to recreate the
technical environment of the typical user. For instance, if users have
28.8Kbps connections, so should the testers.

Finally, experts warn companies not to confuse market research with
usability testing. Market research determines what it will take to make
people buy something, but typically it does not address whether they will
be able to use the product, Nielsen says.

"Normally [usability testing is] not necessary: If you are testing a new
potato chip, then everybody knows how to move the chip from the bag into
their mouth," Nielsen says.

But interactive systems such as the Web are another matter altogether. When
Sun was working this fall on a redesign of its home page, site creators
tested six designs with six users, leading to a specific design direction.
They then tested three prototypes of different variations of the direction
that was chosen, completed another redesign and testing of a single design,
and tested the final version with five users. The redesigned home page will
be launched around press time, Nielsen says.

CONTENT CONTROL. Testing helps the developer create sites that are easy to
navigate, but if the information isn't relevant and up-to-date, the site's
usability is shot. But companies often place their emphasis on the initial
development and launching of the site, and forget to allocate enough
attention, time, or money to the ongoing maintenance, says Clear Ink's
Nelson.

"It's like buying a car, spending all money on the car and not having any
money left over for gasoline, oil, or car washes," Nelson says.

For instance, KGO, a California radio station, boasts on its Web site
(http://www.kgoam810.com) of its up-to-the-minute news. Yet in early
November, the home page flashed the word "September."

In addition to keeping information timely, companies can make sites more
usable by providing personalized content. Amazon.com, in competing with
Barnes & Noble, offers agents who recommend books based on what a user has
bought recently and on what other people who liked a chosen book liked in
addition to it.

K2 Design, in New York, uses a "cookie trail" tracking mechanism to follow
users' navigation path and display the pages they have visited first when
they come back to the site, says John Balestrieri, vice president and
director of technology at K2.

Also, technological considerations and limitations also strongly affect
Web-site usability. For instance, the visitors' browsers and PC platforms
are different, and a site can look quite different to diverse users.

To manage that diversity, Clear Ink designs each site to work with the
peculiarities of multiple browsers.

"Netscape and IE [Microsoft Internet Explorer] support different
sound-embedding tags, so we'll design the page to support either," Clear
Ink's Nelson says.

Another technological consideration is the use of frames, which despite
their ability to improve navigation increasingly are becoming a no-no. The
reason is that for every frame and every object embedded in a frame, a
browser must make an additional HTTP call, adding to the download time of a
page. Keeping page download time to a minimum is key -- K2 tries to keep a
page between 30K and 40K including everything -- so frames are out.

"I thought frames were really cool when they first came out, but I hardly
use them for anything now," says K2's Balestrieri.

Because the Web is so new, and so fast-changing, Web site creators within
corporations and the design firms they use can easily get distracted by
cool technologies and their own need to hype themselves. But that does not
fool most users, who visit sites to gather useful information, so judicious
use of design elements and new technologies, along with rigorous testing is
paramount.

"`Because I can' is no longer a good reason for doing something"
Balestrieri says.

Senior Editor Lynda Radosevich specializes in Web-related issues.


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Top 10 mistakes in Web design

1) Using frames

2) Gratuitous use of bleeding-edge technology

3) Scrolling text, marquees, and constantly running animations

4) Complex URLs

5) Orphan pages

6) Long, scrolling pages

7) Lack of navigation support

8) Non-standard link colors

9) Outdated information

10) Overly long download times

Source: Jakob Nielsen, Ph.D., Sun Microsystems Engineer and author



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Sorting out dueling technology

Emerging technologies -- including Java, Dynamic HTML, Cascading Style
Sheets, and Extensible Markup Language (XML) -- can be a boon to Web-site
usability, if deployed properly.

At a recent session at Web Design and Development Conference `97, experts
from Microsoft subsidiary Dimension X, NetObjects, Microsoft FrontPage,
Lotus, and Macromedia sparred with each other about when it was appropriate
to use Dynamic HTML verses Java to enhance a Web site. Although they had
different opinions, a rough consensus emerged.

Dynamic HTML can help developers' dynamic layouts by downloading changeable
content in one shot and by animating text or images anywhere in a page
without using plug-ins, which users may not have, or without using GIF
animations, which are complicated to script.

Java can be used more generally for dynamic processing than Dynamic HTML,
but it is limited to operating in a box on a Web page. It makes sense for
applets that require hard-core computation. Also, Java can dynamically load
data or code off of the network, so it's good for highly interactive
demonstrations.

"There's a role for both," says Dennis King, product manager at Lotus.

Meanwhile, developers say style sheets are important because they let
developers specify style sheets for devices that have different
capabilities, such as PC browser, Web-TV, or printer output.

And XML, which will likely come of age in Microsoft and Netscape's
next-generation browsers, will help in navigation and comparison shopping
by providing content-specific metadata tags.

The hitch to using these technologies lies in the visitor's browser
environment. Netscape Navigator 4.0 and Internet Explorer 4.0 support these
technologies differently, and older browsers don't support them at all. So
developers have to program different options for different browsers.

But XML, which experts expect to take off on an industry-by-industry basis,
will work based on the momentum of people using it. If four companies in
the plumbing industry adopt the same XML tags for industrial pumps, and one
doesn't, that one will be left out, says John Balestrieri, vice president
and director of technology at K2 Design, in New York.


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